A cleric’s primary purpose in any religion is to “spread the word,” while urging others to renounce the ways of their ‘false’ gods. Within every belief system there are religious orders who believe the latter can best be done through the decimation of ‘non-believers,’ or those of other religions. Any player character is free to choose how best to carry forth his or her god’s wishes. Within a D&D setting, violence carries the day—so players wishing to do missionary work with a weapon in hand should not be too harshly restrained.
For further detail about clerical religion, see religious philosophy.
To Become a Cleric
The primary attribute of the cleric is wisdom. Clerics may be dwarves, elves, gnomes, half-elves, half-orcs and human.
To become a cleric, a character must have these minimum ability stats:
- 6 strength
- 6 intelligence
- 9 wisdom
- 6 constitution
- 6 charisma
Clerics receive cleric spells at each level. They also possess unique combat abilities and sage abilities. Players wishing to become a cleric should familiarize themselves with these characteristics.