Friday, February 23, 2018

Combat

The following links are descriptive of elements of combat, as it is played in Tao's game.

Ability Checks
Action Points
Armor List
Attacking in Combat
Binding Wounds
Combat Hex
Fight while Immersed
Fight while Unsteady
Illumination
Incidental Damage
Melee
Movement in Combat
Rouse Sleeping Creatures
Saving Throws
Saving Throw for Items
Submerged Combat
Swimming Combat
Stun Lock
Throwing a Grapple
Weapons List

See General Index

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