This page is meant to describe only combat that takes place on or near the surface of water by humanoids who are dependent upon breathing air. For combat that takes place completely underwater, see Submerged Combat.
action points that must be used in order to move one combat hex. Thus a combatant with five AP and a 14 strength would be able to swim with one hand a distance of one hex, retaining enough AP to swing a weapon in the same round.
Combat progresses normally in water, though it is presumed that the combatant will be dunked by the effort of swinging a weapon. Dexterity functions normally. Weapons can be thrown but bows or crossbows cannot be effectively loaded or fired.
There is a severe penalty for striking with or hurling a weapon while swimming that equals -1 to hit per length of the weapon per foot. Obviously, weapons that require two hands cannot be used while swimming.
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