- Evasion: describes skills at avoiding detection in the wild by most onlookers.
- Fishing: describes the angling skill of catching fish with a line or net.
- Foraging: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
- Hunting: locating, tracking and successfully bringing down small game in order to serve as a food supply.
- Pathfinding I: improve distance covered when crossing untracked wilderness.
- Tracking: locating creatures and animals that move in the wild according to the trail they leave behind.
- Camouflage: the ability to proficiently camouflage the body.
- Counter-Tracking: an advanced form of evasion, allowing a possibility of shaking off a tracker.
- Make Fire: the ability to produce fire using only dry tinder and friction.
- Pathfinding II: improves the safety of the ranger and others when crossing the wilderness.
- Sheltering: chooses the best place to rest and avoid the elements.
- Water Discipline: gives experience in knowing when to drink in order to avoid dehydration.
- Avoid Encounter: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
See Ranger Sage Abilities