Wednesday, March 28, 2018

Senses I (sage ability)

Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.
  • In conditions where illumination is limited, the character's sight would reduce penalties by 1 point.
  • Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
  • When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity).
  • When encountering areas where the odor within the setting would be extraordinary (defecation, a dead body, sulphur, a skunk, etcetera), the character should be able to detect the odor easily at a distance of 11 to 18 hexes (10 +1d8).

See Heightened Senses

No comments:

Post a Comment

Comments are welcome; however, the content on this blog is not purposed for critical evaluation. Comments are strictly limited to errors in text, need for clarification, suggested additions, link fails and other technical errors, personal accounts of how the rule as written applied in their campaign and useful suggestions for other rules pages.

All other comments will be deleted.