Cattle will stand and fight if cornered, but will prefer to run or move off until left alone. If not left alone and treated gently, particularly by a husbandman, they will usually give in and allow themselves to be led. When fighting, they will attack with their horns; these horns have been much shortened from their wild ancestors and have been encouraged, through breeding, to turn inward.
Cattle do not charge, but if in a herd and they sense predators near by, particularly at night, cattle can become nervous. During these times, a loud noise, shouting, the playing of discordant music and even a bright light can start a stampede.
Creatures near a stampede may or may not be caught, as the cattle herd may swing in any direction. All creatures should roll 3d8, then subtract their intelligence from the total. For example, a character will a 14 intelligence rolls 17 on 3d8, for a total of 3 points.
hexes (10-15 ft.) to strike with the full weight of their bodies. They will cause 3-13 damage if they hit this way. Any creature that is stunned will be knocked down and trampled by the bull for 1-4 additional damage.