

Cattle do not charge, but if in a herd and they sense predators near by, particularly at night, cattle can become nervous. During these times, a loud noise, shouting, the playing of discordant music and even a bright light can start a stampede.
Creatures near a stampede may or may not be caught, as the cattle herd may swing in any direction. All creatures should roll 3d8, then subtract their intelligence from the total. For example, a character will a 14 intelligence rolls 17 on 3d8, for a total of 3 points.
Domestic Bulls are larger than cows and potentially threatening. The bull is prepared to charge if approached, dropping their heads and launching themselves 2-3 hexes (10-15 ft.) to strike with the full weight of their bodies. They will cause 3-13 damage if they hit this way. Any creature that is stunned will be knocked down and trampled by the bull for 1-4 additional damage.
See Bestiary
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