Wednesday, April 25, 2018

Steadfast (sage ability)

This is a placeholder for a number of rules that are bound to come up during the course of the campaign to which it might apply. At present, however, I have but one application, and a small one at that. But I am open to suggestions: write me at alexiss1@telus.net.

Describes an habitual nature that has arisen from long and arduous experience in the mustering of supplies and the support of large-scale operations. The character is able to endure long hours of labor, unpleasant periods of boredom, the tedious repetition of arduous tasks and the slow and steady momentum associated with travel and the moving of animals and equipment.

If the character possesses any of the other skills below, certain benefits will also be gained from being steadfast.  Steadfast does not by itself grant any of these skills, and the bonuses do not accrue unless the ability is otherwise possessed.
  • On Guard. Characters receives a one-hour bonus to the time they are ordinarily able to stand on guard. A non-fighter, for example, would be able to endure 2 hours; a fighter would last 4 hours; a character whose parent was a guard would be able to endure 5 hours before losing focus.

See Logistics

No comments:

Post a Comment

Comments are welcome; however, the content on this blog is not purposed for critical evaluation. Comments are strictly limited to errors in text, need for clarification, suggested additions, link fails and other technical errors, personal accounts of how the rule as written applied in their campaign and useful suggestions for other rules pages.

All other comments will be deleted.