Tuesday, February 20, 2018

Player Characters


Fictional persons in the game are called “characters,” which may be run by either the game’s players or by the DM. Characters run by the latter are called “non-player characters,” or NPCs. The contrary are called Player Characters ~ and are the purpose for which the game’s setting is devised.  The premise of the game is that player characters are above average, with superior potential over non-player characters.

Player characters are divided into “classes.” Classes are groups of persons sharing approximate professional roles, qualities, characteristics and motivations ~ though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis’ world:

Assassin
Bard
Cleric
Druid
Fighter
Illusionist
Mage
Monk
Paladin
Ranger
Thief

There are many elements of the game that relate to player characters that include their abilities, relationships with NPCs and the need to survive:

Ability Stats
Alignment
Character Background Generator
Character Creation
Character Race Options
Character Race Relations
Charisma
Constitution
Dexterity
Dwarf Race & Physiology
Elf Race & Physiology
Family Relations
Gnome
Half-elf
Halfling
Half-orc
Height & Weight
Human
Intelligence
Multi-Class Characters
Paladin’s Warhorse
Player Character Hit Points
Primary Attributes
Progenitor
Spellbook
Spellcasting
Strength
Thief
Wisdom

See Also,
Ability Checks
Aging
Assassination
Colleges
Death
Encumbrance
Experience
Experience Level
Followers
Food
General Index
Henchmen
Hirelings
Hit Dice
Hit Points
Holy Weapons
Horseback Riding
Lay on Hands
Martial Music
Reading
Rest
Retainers
Sage Abilities
Secondary Skills
Skill Gaining
Stealth
Swimming
Turn Undead
Weapon Proficiencies

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