Duration: 10 rounds per level if enclosed; 1 round once exposed to the air
Area of Effect: 1 flask (8 oz.) per level
Casting Time: 1 round
Saving Throw: none; see below
Level: mage (1st)
Transmutes a volume of water into a volatile, flammable liquid similar to pure alcohol. If exposed to fire, or even a spark, the result will burst into flames and burn intensely.
The water can be transformed while enclosed inside a container - in which case it will remain volatile for 10 rounds per level. Once exposed to the air, however, the firewater must be lit in the same round, else it will evaporate completely. If left enclosed, firewater will simply revert to being water again (as pure or impure as it was before transmutation).
When used as a grenade, firewater will cause 2-12 damage in the first round, with 1-6 splash damage. If thrown into a fire without opening, in 1-2 rounds the container will explode and cause 1-6 damage to everything within 2 hexes of the fire. If a creature is soaked in firewater and lit in the same round, that creature will suffer 3-18 damage.
It is possible to transmute only part of a volume of water, whereupon the firewater will rise to the surface, being lighter than water. However, once exposed to the air, and able to spread out without containment, the substance will quickly become harmless and fail to burn. Thus, it is not effective if cast upon open water.