The art of opening locks or circumventing security precautions of various designs in order to enter or obtain the contents of a vessel. It is generally presumed that the character has the ability to perform any of these actions eventually . . . but the key is in how long it will take for the character to cause a padlock to open or successfully unwedge a door. That is why most of these skills concentrate on the amount of time needed rather than the character's probability of success. Conversely, if the character cannot circumvent the obstruction, it will not matter how long the character spends on the task.
Pin-lock: enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level).