Tuesday, March 13, 2018

Plant Growth (spell)

Range: 160 ft.
Duration: permanent
Area of Effect: 1 ft. growth per level in a 20 sq. ft. area (16 hexes)
Casting Time: 2 rounds
Saving Throw: none
Level: druid (3rd)

Causes normal vegetation to grow, entwine and entangle so as to form a thicket, copse, shrubbery or wood, as desired. Plants affected cannot be made to grow beyond their natural limitations - nor are the plants given any special strength that is not inherent in their structure.

The spell's effect will extend all the branches or blades of growth uniformly. Briars, branches, creepers, lianas, roots, saplings, thistles, thorns, trees, vines and weeds can be made to be so thick and overgrown that the plant will form a complete barrier against intrusion. Even using a machete or other hacking tool, movement through a brake of this sort will be slowed by 10% per foot of growth (level of the caster).

Since the spell's duration is permanent, over much time the caster can use the spell to create an extensive lair composed of mazes, barriers and tightly grown brush - however, the exact direction of growth cannot be controlled by the caster. However, once the growth has occurred, lattices can be hand-woven and splices and shaping employed, aided by specific sage abilities the caster and the caster's hirelings possess.

No comments:

Post a Comment

Comments are welcome; however, the content on this blog is not purposed for critical evaluation. Comments are strictly limited to errors in text, need for clarification, suggested additions, link fails and other technical errors, personal accounts of how the rule as written applied in their campaign and useful suggestions for other rules pages.

All other comments will be deleted.