Normally, upon first grade roads, or in hexes which are either predominantly cropland or mixed cropland and local vegetation, movement is as follows:
- Horse, 60 miles per day
- Mule or donkey, 40 miles per day
- Walking, 20 miles per day
- Cart or lightly loaded wagon, 10 miles per day
- Wagon, heavily loaded, 5 miles per day
The absence of roads reduces travel distance by 50% for steppelands or veldt. Mixed steppe and forest, or other open country of mixed grassland and forest, such as savanna, caatinga or open Russian woodland, reduces travel distance by 60%. Forest or taiga, or heavily deserted areas where much of the ground is soft or extraordinarily rocky and filled with wadis, reduces travel distance by 75%. Jungles and marshlands are impassable to carts or wagons, and force mounted persons to walk, and further reduce travel distance by 90%.
Elevation reduces travel distance by 10% per 400 foot change in elevation from one hex to the next. Thus, if the party were moving from a hex at sea level to one that was 1,200 feet above sea level, upon a road and walking, they're travel distance would be reduced 30% to a total of 14 miles that day. It is presumed that the road climbs and falls, as well as switchbacks, when climbing or dropping in elevation. Going downhill makes no difference to distance travels for this reason and because descent - particularly with animals and heavy loads - often requires more rest and greater care for safe travel. Momentum can also be dangerous.
A second horse or mount drawn behind the first can improve travel distance by 33%. Two horses would thus allow 80 miles per day upon roads; a horse and a mule would allow 73 miles. Two mules would allow 53 miles.