Sunday, April 1, 2018

Ship Types

Whereas eventually it would be worthwhile to have a wide range of possible ships included in my game for naval combat, I have only added six ships to those available for characters to purchase. When I have reason, I will upgrade this number - but I would like to expand my rules surrounding the employment of ships in naval combat first.

Four of these six ships are what most think of as traditional European ships: the yawl, the caraval, the carrack and the frigate. The remaining two are Arabic in design: a large dhow (baghla) and a small dhow (sambuk), constructed of natural materials without an metal pieces of brackets.

The descriptions for these six ships is as follows:
  • Yawl: two-masted sloop, 35 ft. long, carries 26 tons; min. 1 crew, 1 stateroom, speed 8 knots
  • Caravel: two-masted schooner, 76 ft. long, carries 138 tons, min. 5 crew, 3 staterooms, speed 6 knots
  • Carrack: three-masted schooner, 115 ft. long, carries 234 tons, min. 9 crew, 5 staterooms, speed 5 knots
  • Frigate: three-masted warship, 158 ft. long, carries 443 tons; minimum 19 crew, 10 staterooms; speed 5 knots
  • Baghla: large dhow, 51 ft. long, carries 46 tons; min. 2 crew, 1 stateroom, speed 7 knots
  • Sambuk: small dhow, 32 ft. long, carries 15 tons; minimum 1 crew, 1 stateroom, speed 10 knots, 3 weeks construction

These ships have the statistics shown on the right for the amount of damage they can withstand to hull and rigging.

The table gives the number of defensive points (DP) that each part of a ship has. Hits against the hull are subtracted from the hull's DP; hits against the rigging are subtracted from the nearest mast to the artillery that is firing. If more than one mast fits this description, roll randomly to see which mast is struck. Damage is then removed from that mast's DP. When a mast goes down, the ship's speed is reduced. See Ship's Weaponry.

The maximum speeds for the above ships are shown below:

"Battle sail" indicates the best possible amount of sail that a ship can reef in while maintaining the highest amount of maneuverability. Ships regularly reduce the amount of sail that is used during combat because attacks with siege engines from enemy ships can do tremendous damage to ships with full sail.

Yare is an indication of a ship's maneuverability based on size; maneuverability is also affected by the quality of a ship's crew. See Movement in Naval Combat, Crew Quality.

See also Naval Warfare

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