Thursday, August 16, 2018

Irritation (spell)

Range: 10 ft. per level
Duration: 1 round per level
Area of Effect: 1 creature per level
Casting Time: 1 round
Saving Throw: negates
Level: mage (2nd)

Inflames the epidermis of creatures chosen by the caster so that an itching sensation takes hold, intensely aggravating any that fails to make saving throw against paralyzation.  Once irritation has taken effect, creatures will not be able to attack at all.  They will suffer 1 h.p. of damage per round.

Attackers in battle against those affected will receive a +4 to hit bonus.  If the sufferer is wearing armor, meanwhile, they will make every effort to pull it off, dropping shields first and thereafter reducing their armor class by 1 point every two rounds.  This latter armor class loss will persist until a time when the defendants can suit up again.

If a sufferer has no armor, or they have successfully shucked off their armor, the sufferer will move away at half speed for the remaining duration of the spell, helplessly scratching themselves and continuing to suffer damage.

Survivors of the spell will then suffer from a rash that will persist for 1 to 4 days, which will for that period lower the character's charisma by 1 to 4 points.  This rash may be cleared by cure disease.  A germicide brewed by a herbalist will also reduce the effects of the rash by 1 day and reduce the charisma penalty by 1 point.  The rash is not magical and is not affected by dispel magic.

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