Duration: 1 round per level
Area of Effect: 10 ft. high cloud with a 4 hex radius
Casting Time: 1 round
Saving Throw: reduces effect; see below
Level: mage (2nd)
Creates a cloud of noxious vapor, which billows outward from its place of origin (within 30 ft. of the caster) and spreads outward 10 ft. in all directions, upwards as well as outwards. The cloud is greenish in color but is no more than a thin fog in substance; line of sight or vision is not disrupted.
Any creature (including friendly creatures) in a combat hex that is touched by the cloud will get a whiff of its bad air, and must make a save vs. poison. Those that fail will immediately begin to choke and be rendered unable to make combat attacks. They may still defend themselves, but as they will be coughing and occasionally vomiting due to the nausea, their armor class is penalized by 4 points. This effect will last from 2-5 rounds, rolled separately for each individual.
All those touched by the cloud, including those who make their saving throws, will be forced to retreat out of the cloud before they can take action.
The stink of the cloud will be perceived by creatures up to 120 feet away, regardless of line of sight. Another mage will instantly recognize the smell for what it is. Others will be warned that something is greatly amiss; it is probable they might guess it for a giant skunk and take steps to investigate. They would not dismiss the smell as arising from an ordinary skunk or other source.