initiative. The table shown indicates an adjustment that dexterity gives to the character’s armour class (AC). This is the amount by which AC is improved. The negative dexterity of 4, for example, would make the character’s AC worse by three points ~ it would not adjust a 10 AC to 7, but rather to 13. Conversely, a 17 dexterity would improve a 10 AC to 7.
The adjustment to hit with missile weapons is alike to the character’s adjustment to initiative. For example, a 16 dexterity would provide +2 to the d20 die to hit with a bow, and would also provide +2 to the d6 roll to determine who attacks first.
See Player Characters