Wednesday, January 16, 2019

Technologies

Art, skill or cunning in the creation of techniques, methods and processes used in the advancement of civilization as well as the production of goods and services.  Technology can be the knowledge of tools, but it can also reveal itself in the formulation of a particular stage of social and cultural development.

With the beginning of an intelligent species, as the first tools are employed, only a few technologies might be available.  But as technologies accumulate, so does the degree of civilization, until the most advance civilizations are those that incorporate all known technologies in that world.  Ultimately, there are always still more technologies ... but at any given time, only a set number will exist.

Because of geography, the limitations upon the most advance technologies and cultural resistance, different stages of development can coexist, even side by side: so that one state might possess considerably more technology than another.  Compare, for example, the city of Cairo with the Bedouin tribes dwelling less than a hundred miles away.  See Development Levels.

The following is a list of technologies according to their level of development:

Dev-5:  Fishing


See,
Campaign

Saturday, January 12, 2019

Resources (trade commodities)

In the game's trade system, resources refer to base produced materials that are not directly made from any other product.  Examples include ores and minerals, fiber crops, sawn wood, field crops, fruits, treenuts, tubers, vegetables and the following:

F
Fish (freshwater)Fish (saltwater) ~ Fish fins

S
Sea IvorySeaweedShellfish ~ Sponges

T
Turtles


See Trade System