Friday, February 23, 2018

Fighter Combat Abilities

With every level, fighters roll a d10 to determine their hit points. At first level, player characters are presumed to have rolled an ‘10’ on the die, starting with ‘full’ hit points. fighters also gain hit points for their body mass, which is rolled by the DM.

Fighters are able to wear any type of armor, including helmets and gauntlets.

Fighters begin with four weapon proficiencies. A new weapon proficiency is gained for every three levels above 1st, at 4th level, 7th level, 10th level and so on.

Fighters may use any sort of weapon:


For additional notes regarding these weapons, see the Weapons List.

For missile weapons, thrown and hurl ranges are given below, in hexes:


Thus, if the fighter is throwing a dart at an opponent that is 10 hexes away, the range would be considered medium - but if a dagger were thrown at the same distance, the range would be considered long. Modifiers to hit due to range are as follows:

point blank = add 1
short = no adjustment
medium = subtract 2
long = subtract 5

See Fighter

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