Monday, February 25, 2019

Movement Allowance (naval combat)

A ship’s movement allowance describes the maximum number of ship hexes a ship may move during the sequence of play. This is determined by the ship’s type, it’s attitude to the wind and the force of the wind (wind speed) that is blowing. These details are collected together on the Wind Effects Table, located on the wind effects on movement page.

The total movement allowance is divided into movement “factors,” each of which indicate one possible action related to the ship’s movement. This includes moving ahead, turning, backing sail, unfouling the ship, grappling and ungrappling an enemy, dropping and lifting the anchor or leaving the ship as is, fouled, drifting or stopped.

Movement allowance is allocated during the movement notation phase by logging movement.

See Naval Combat

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