A ship hex is a 20-foot wide hex which regulates the movement and turning of ships. The ship hex is four combat hexes wide and has no relevance to combat. It requires one round for a ship moving at 1 knot of speed to cross a single ship hex.
Ships move and turn the number of ship hexes allocated by its movement allowance. Ships must end all turns with the front part of its bow occupying the full ship hex that it has last entered. When logging movement, ships may not be designated as its bow entering only part of a ship hex; such a notation would be considered an illegal move.
The image below indicates a ship slightly more than 40 feet long occupying three large white ship hexes. Note the bow (and not the bowsprit) has been oriented with the forward ship hex. The stern is then free to occupy only part of the rear hex. The orientation of the bow here should remain constant at the end of each sequence of play, once movement execution has taken place.
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