Friday, February 22, 2019

Naval Combat

This page includes links for resolving combats between ships and aboard ships. These house rules are not meant to be complicated, but rather as simple as they can possibly be and yet account for the most obvious of circumstances that arise in naval warfare ~ and that is a great deal.

The rules have been organized so that general pages describing the general frame of the process, with links leading to pages that provide progressively grittier and nuanced details. Much of the detail, once in place, can be overlooked if the DM prefers to see a given rule as “optional.” I have taken the time to provide as much as I can, based on the games Wooden Ships & Iron Men and Trireme.

Begin with the Naval Sequence of Play, which gives an overview to the manner in which naval combats are resolved, step-by-step.

The following is a list of links associated with naval combat:

Anchor
Arc of Fire
Backing Sail
Boarding
Collisions
Damage to Hull & Rigging
Drifting
Fouling & Unfouling Ships
Grappling & Ungrappling Ships
Hardpoints
Line of Sight
Movement Allowance
Movement Execution
Movement Notation
Nautical Terms
Naval Sequence of Play
Ship Hexes
Ship’s Attitude
Ship’s Weapons
Ship Types
Sinking
Transparency in Logging Movement
Turning
Wind
Wind Change
Wind Effect on Movement
Wind Speed


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