Fighters are able to wear any type of armor, including helmets and gauntlets.
Fighters begin with four weapon proficiencies. A new weapon proficiency is gained for every three levels above 1st, at 4th level, 7th level, 10th level and so on.
Fighters may use any sort of weapon:
For additional notes regarding these weapons, see the Weapons List.
For missile weapons, thrown and hurl ranges are given below, in hexes:
Thus, if the fighter is throwing a dart at an opponent that is 10 hexes away, the range would be considered medium - but if a dagger were thrown at the same distance, the range would be considered long. Modifiers to hit due to range are as follows:
point blank = add 1
short = no adjustment
medium = subtract 2
long = subtract 5
See Fighter
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