Showing posts with label Sea Life. Show all posts
Showing posts with label Sea Life. Show all posts

Monday, March 19, 2018

Predict Emergence (sage ability)

Foretells the impending appearance of a sea or lake creature swimming up through the water, about to break the surface. If the character is aware and within sight of the point of emergence (3 feet x the length or height of the creature), the event will make itself evident due to the heaving of water, the appearance of bubbles or other potential signs (movement of sea birds, glimpses of passage underwater, etcetera).

Creatures as small as medium-sized can be predicted - however, smaller creatures offer less warning. See the table on the left for the forewarning the character is given before the creature breaks the surface.

Guessing from size and other signals, the character should be able to predetermine the appearance of whales, sharks, kraken, giant turtles and humanoids - but beyond those, the character will know no more than the actual size of the creature.

Note that the ability cannot be employed in circumstances where waves have begun to crest (appearance of white foam) ~ a strong breeze or more.

See Sea Life

Identify Sea Life (sage ability)

Allows identification of a given order of sea life on sight, above or below the water surface.

In addition to their identification, the character will also be aware - where monstrous forms of sea life occurs - the principle threat the creature or animal imposes. Specifically, knowledge of threat includes the number of attacks the creature or animal possesses per round, what parts of the body are used in attack, the armour class of the creature or animal and its approximate weight and hit dice.

This knowledge includes if the sea life is known to upset shipping or if it is typically aggressive towards land creatures, but does not extend to any other magical attacks or defences these creatures or animals have.

See Sea Life