This number will be distributed in various patterns depending on the behaviour of the monster. These patterns include:
- Tight group: in a cluster moving closely together, usually less than one body length apart, frequently touching one another.
- Group: in a body moving one to three body lengths apart, usually in the same direction, highly conscious of one another.
- Loose Group: in a collection moving four to seven body lengths apart, generally in the same direction with stragglers. Beta-male groups are sometimes distinct from the alpha-male with females group.
- Scattered Group: creatures gather in groups of 2-4, often out of sight or unrelated to each other, foraging or hunting over a very wide area. Separate groups gather together seasonally for mating.
- Scattered: creatures may appear singly or in family pairs, mating with other singles or remaining alone through their lives.
- Widely scattered: nearly always encountered as individuals.
"SA" denotes special abilities, so the formula below the line for the wild camel would be 1 special ability (spit) plus the square root of 3 HD, a total of 2.73. Then, 1 over 2 to the power of 2.73 equals 0.151, or a 15.1% chance that the two-mile hex includes a herd of wild camels.
Desirably, once we could calculate all the creatures present in a given hex, a ranger with sufficient sage knowledge would be able to explore such a hex in a few days and identify the spoor of most of the natural animals present, even if they were not actually seen. Should a particular kind of monster with many appearing be indicated, obviously these would be quite easy to find. However, a single highly dangerous monster might take a long time to root out ~ if its presence could even be detected.
For what monsters appear in what environments, see Range (monster habitats).
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