Thursday, February 22, 2018

Bard Combat Abilities

With every level, bards roll a d6 to determine their additional hit points. At 1st level, bards are presumed to have rolled a '6' on the die, starting with 'full' hit points. Bards also gain hit points for their body mass, which is rolled by the DM.

Bards are limited in their armor types to padded, leather, studded leather or chain mail; they may not wear ring, scale, banded, splinted or plate armors. They are prohibited from using shields and great helmets, but may use normal helmets if they desire.

Bards are able to employ magic items that are normally employed by fighters and thieves. Bards begin with two weapon proficiencies. A new weapon proficiency is gained for every 3rd level above 1st. Below is a list of weapons a bard may use:

(List to be rebuilt.  See weapon proficiencies)


For additional notes regarding these weapons, see the Weapons List.

Bolas are designed so that if thrown at humanoids, on an adjusted 20, the balls and rope will wrap around arms and legs; the creature so struck must make save vs. petrification or be helpless; otherwise the creature will be able to free itself in 2-5 rounds.


See Bard

2 comments:

  1. This page does not at present include the non-proficiency penalty of the bard.

    ReplyDelete
  2. Neither does the cleric page, I see. I do intend to put up a page for non-proficiency weapon penalties, but not today. Thanks for the note, Tim.

    ReplyDelete

Comments are welcome; however, the content on this blog is not purposed for critical evaluation. Comments are strictly limited to errors in text, need for clarification, suggested additions, link fails and other technical errors, personal accounts of how the rule as written applied in their campaign and useful suggestions for other rules pages.

All other comments will be deleted.