Saturday, March 2, 2019

Simultaneous Movement

The simultaneous movement table has been designed so that a creature with 10 action points (AP) per round would have the ability to move normally across one combat hex in each of ten SEGMENTS. As a round is 12 seconds long, each segment lasts 1.2 seconds. A normal humanoid moves at 5 AP.

Ships in combat, using the wind effects table, move anywhere from zero to seven ship hexes in that same amount of time. As an example, a ship moving seven ship hexes per round would move over water at the same speed that a creature with 7 AP would move over seven combat hexes. This way, ship movement and creature movement can both be resolved at the same time.

Numbers indicate the order of actions as determined by logged movement,
or the number of AP used to that point.

When moving ships that may interact with each other or collide, the fastest ship moving for each segment always has initiative, so that ships are moved upwards through each column.

Normally, D&D combat is carried out in turns, overlooking the irrationality of one side moving while the other stands still.  In naval combat, where the distances moved by ships is so great, we adopt simultaneous movement for the ships only so that opportunities for attacking with ship's weapons and missile troops are preserved.  It is not intended for individual combat to be likewise regulated by simultaneous movement.

When determining the actions of normal combatants, whether with ship's weapons, missiles or in melee, those with initiative (see boarding) are considered to move between segments 1 to 5, while those without initiative should move between segments 6 to 10.  This should be reset occasionally (compressing time for ordinary combatants as necessary) so that the integrity of the ship's movement remains stable, which may even change the order of initiative.

Take note that, if required, D&D combat could be carried out simultaneously, if that were needed at a particular moment during the naval combat.  In such a case, the creature with initiative who finished their AP attack cost in a given segment would roll to hit first.

See Also,
Movement Execution
Naval Combat

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