Both friendly and enemy ships that strike each other at the point of contact within a single combat hex, inside a ship hex, are considered to have collided with each other. This is determined according to rules under simultaneous movement.
If the collisions is in passing, sufficient to argue that the ships might have missed each other by inches, they can be allowed to pass on their way after the collision ~ but a roll must be made to see if the ships have fouled.
If fouling has occurred, then it is considered a full collision and both ships must cease movement at that point. The ships should NOT be shifted or moved to “straighten the up” to the ship hexes, but should be left precisely where the hit occurred.
Where one ship is considerably larger than the other, than an optional rule can be applied that the larger ship will drag the smaller one combat hex per 60 tons displacement difference between the two ships.
All remaining logged movement is voided. No hull damage occurs during collisions.
See Also,
Naval Combat
Ship Types
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