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The process requires the full movement rate of the thrower for that melee round. This includes testing the rope if successful, but not snagging the rope off, which requires 2 action points (AP). Failing includes the time needed to hold the rope until the grapple comes to a rest and avoid being hit (automatic) if relevant. It requires 2 rounds to ready a grapple to be used again.
A grapple can be taken as a proficiency. The non-proficiency penalty applies only when the grapple is used as a weapon; however, taking the grapple as a proficiency provides a +3 bonus in throwing. Further, because an emphasis in throwing the grapple can be put on either strength or dexterity, a bonus from one or the other can be applied when throwing a grapple. The strength bonus is applied when holding the grapple; otherwise, the dexterity bonus is applied.
Striking an enemy with a thrown grapple or one that is used in combat will cause 1-4 damage. The table below shows the grapple’s range adjustments.
See Also,
Campaign
Combat
Grappling & Ungrappling Ships
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