Friday, February 22, 2019

Wind (naval combat)

At the start of every naval combat, the wind speed and direction must be determined (see below). Wind is never a constant factor; both direction and speed of the wind may alter from round to round (though the chance is slight).

During the Wind Phase of the sequence of play, a die is rolled to determine if the wind speed and direction change. To determine this result, see rules for wind change.

Wind effects on movement causes adjustments to the ship’s momentum. This depends in large part upon the ship type, a designation of the ship’s size and form. The wind’s effect relates to the ship’s attitude to the wind.

Determining the wind direction depends upon the campaign’s method of determining climate and weather. I use this weather informational system, which gives remarkably complete information in 3-hour periods, anywhere on Earth, with data reaching back to 2016. Therefore, the wind direction is determined for me.

See Also,
Drifting

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