These are afflictions that inevitably end in death. In terms of effects, they possess the same structure as
severe afflictions - the only difference is that for whatever reason the body simply surrenders, develops a complication and dies. In the case of some diseases, such as those affecting the hormonal organs or the muscles, where the symptoms are less rigorous, the complication that is developed will be a terminal case of another disease (roll randomly). The new affliction will quickly come into effect within a day or two before the terminal moment determined by the original disease, rapidly killing the creature.
In other cases, it will be a matter of the sufferer just not getting better - this is why in terminal cases the time period is longer. Note, however, that in some cases, where ability stats and hit points are lowered past the zero point, a non-terminal disease may yet be terminal and the afflicted of a terminal disease may die long before the number of weeks originally rolled. In such cases, the specific described effects of the disease take precedence - presume the original roll for terminal death on the Time Period chart under Diseases is an outside limit to life and not a guarantee for survival.
See
Disease
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