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Friday, March 23, 2018

World (Alexis' game setting)

Geographical and statistical overview of the world, organized by kingdom, empire and political entity.

Archangel, Colony of
Astrakhan, Pirate Khanate of
Bjarmaland, Kingdom of
Cumana, Sanjak of
Harnia, Queendom of
Hungary, Kingdom of
Kiyev, Grand Principality of
Moscovy, Grand Duchy of
Nissi An, Reaches of the

All Cities
Sheet Maps
Alexis' Whole World

Additional content to follow.

See General Index

at March 23, 2018
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Labels: Alexis' World, Campaign, Defunct
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Indexes

  • GENERAL INDEX
  • Ability Checks
  • Action Points
  • Bestiary
  • Hit Points per Die
  • Player Characters
  • Roll to Hit
  • Saving Throws
  • THAC0
  • Trade System

Contributors

  • Alexis Smolensk
  • The Party

Labels

Ability Stats (2) Action Points (1) Aging (1) Alchemy (5) Alexis' World (26) Allies & Associates (1) Animal Friends (8) Animal Physiology (1) Apothecary (9) Armor (8) Art (3) Art Forms (1) Artifacts (5) Artistry (1) Assisted Riding (1) Athletics (1) Attacking in Combat (9) Bard (2) Bard Sage (5) Beachcomber (1) Beasts (2) Bestiary (4) Bioregion (3) Blightlander (1) Campaign (28) Character Creation (1) Character Descriptions (1) Character Weapons (7) Charging (1) Charisma (1) Charity (1) Cleric (2) CLO (2) Clothing (1) College of Art (2) Combat (13) Conducting (1) Conjuration (2) Constitution (1) Crashes (2) Creativity (3) Criticism (1) Culture (4) Damage (2) Death (6) Defunct (7) Dehydration (1) Demi-Gods (1) Development (6) Diagnosis (1) Disease (5) Diving (2) Dragons (1) Druid (9) Druid Sage (2) Dual Attacks (1) Dweomercraft (3) Elemental Planes (1) Encounters (11) Encumbrance (1) Enlistment (1) Equipment (3) Ethereal Plane (1) Falling (1) Farming (1) Fatigue (1) Fighter (1) Followers (1) Food (1) Forced March (1) Freight (1) General Index (1) Geography (2) Gods (1) Grappling (1) Grenade Missiles (2) Healing (3) Healing Salve (1) Health (1) Helpless Defenders (1) Henchfolk (1) Henchmen (1) Heraldry (4) Herbs (2) Heroes (1) Hirelings (4) History (1) Hit Dice (2) Hit Points (4) Horseback Riding (1) Illumination (1) Illusionist (1) Intoxication (1) Language (1) Late (1) Mage (1) magic aids (2) Magic Items (1) Magical Spells (2) Mapmaking (7) Maps (1) Medicine (7) Melee (1) Men-at-Arms (1) MIddle (3) Missile Combat (1) Modules (1) Morale (1) Mosses & Ferns (2) Mountaineer (2) Mounts (4) Movement in Combat (5) Music (1) Mythology (15) Naval Combat (43) Naval Warfare (2) Negative HP (1) No. Appearing (1) Non-player Characters (14) Occult Practice (5) Occultism (6) Outer Planes (9) Peoples (1) Philosophy (2) Player Characters (6) Poison (2) Politics (13) Pragmatism (2) Prime Material Plane (1) Proficiencies (1) Provinces (4) Puddling (1) Puissance (1) Racism (1) Ranger (8) Ranger Sage (1) Religion (6) Religious Art & Music (1) Remedies (6) Repertoire (1) Resources (9) Sage Ability (12) Sea Life (3) Ships (14) Siege Engines (7) Sleep (2) Slime Molds (1) Sovereign Realms (4) Speech-making (3) Strength (1) Stun Lock (1) Swimming (2) Technologies (2) Temperature (1) Ternketh (1) Thief (1) To Hit (1) Trade (18) Trade System (7) Travel (1) Underwater Adventures (1) Waterborne Adventures (5) Weapons (4) Weather (5) Wilderness (2) Wind (3) Wishes (1) Working Animals (1)

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      • Interplaner Relationships (outer planes)
      • Protective Bracken (sage ability)
      • Cultivate Ferns & Mosses (sage ability)
      • Common Language
      • Torch (illumination)
      • Monster (definition)
      • Prehistoric World (culture)
      • Oriental World (culture)
      • Islamic World (culture)
      • European World (culture)
      • Shrapnel (siege engines)
      • Locus
      • Fungus (violet)
      • Cockatrice (beast)
      • Terminal Afflictions (disease)
      • Severe Afflictions (disease)
      • Mild Afflictions (disease)
      • Primitivism (sage ability)
      • Art vs. Product
      • Temperature Grades
      • Crashes & Collisions
      • World (Alexis' game setting)
      • Wishes
      • Wild Magic
      • Trade & Equipment
      • Ternketh Keep (module)
      • Development Levels
      • Religion
      • Mythology
      • Hex Groups Chooser
      • Clothing Insulation (CLO)
      • Clothing Insulation Calculator
      • Bestiary
      • Addiction (malady)
      • Equipment Notes
      • Studded Leather (armor)
      • Splint Mail (armor)
      • Scale Mail (armor)
      • Ring Mail (armor)
      • Leather Armor
      • Padded Armor
      • Chain Mail (armor)
      • Banded Mail (armor)
      • Beasts (list)
      • Smelt Natural Metals (sage ability)
      • Identify Earths (sage ability)
      • Distilling (sage ability)
      • Poison (substance)
      • Submerged Combat
      • Predict Emergence (sage ability)
      • Identify Sea Life (sage ability)
      • Boric Serum
      • Treat Disease (sage ability)
      • Diagnose Ailment (sage ability)
      • Diagnose & Treat Farmyard Disease (sage ability)
      • Campaign (defunct)
      • Mercenary Hirelings
      • Disease
      • Falling
      • Fight while Unsteady
      • Criticism & Composition (sage study)
      • Conducting (sage study)
      • Pragmatism (sage study)
      • Music (art form)
      • Intoxication
      • Using Poisoned Weapons
      • THAC0
      • Roll to Hit
      • Overbearing
      • Grenade Missiles
      • Attacks with Two Weapons
      • Riding Animals & Mounts
      • Horse Gaits
    • ►  February 2018 (41)
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