Tuesday, April 17, 2018

Warm Weather (climate)

Temperature grade describing the point where the body begins to sweat from moderate exertion. The air next to the body gains a distinct impression of being warm without being uncomfortable.

Clothing

Suitable clothing asks for some reduction in basic wear. Tight fitting clothes such as breeches or stockings will seem confined and uncomfortable when walking throughout the day, even dank after heavy work. A vest will feel heavy overtop a shirt. Sandles will be more comfortable than boots or shoes. Wool in general will be a disagreeable cloth; cotton clothes will wear better.

Combat

Participants engaging in combat will, after four rounds of combat, drop 1 point in all ability stats [placeholder]. After eight additional rounds, combatants will begin to experience the effects of balmy [placeholder] weather.

Water Intake

Living in warm conditions requires a daily intake of 6½ pints per person.

No comments:

Post a Comment

Comments are welcome; however, the content on this blog is not purposed for critical evaluation. Comments are strictly limited to errors in text, need for clarification, suggested additions, link fails and other technical errors, personal accounts of how the rule as written applied in their campaign and useful suggestions for other rules pages.

All other comments will be deleted.