Saturday, April 14, 2018

Crew Quality (sailing)

This is a placeholder. This section should include rules for crew losses; if enough artillerists are killed, a siege engine cannot be fired; if enough crew are killed, the ship will begin to lose its ability to carry out the captain's orders. If the captain is killed, there will be no one to give orders - until another person is ready to take command.

The effectiveness of a captain's orders is also dependent on the ability of the captain; if the crew cannot move fast enough or well enough, it does not matter if the ship is able to move 4 naval hexes - it will move less because the captain or the crew is not as diligent as they must be.

See Naval Warfare

No comments:

Post a Comment

Comments are welcome; however, the content on this blog is not purposed for critical evaluation. Comments are strictly limited to errors in text, need for clarification, suggested additions, link fails and other technical errors, personal accounts of how the rule as written applied in their campaign and useful suggestions for other rules pages.

All other comments will be deleted.